Frequently Asked Questions
You’re launching the crowdfunding campaign in September. Presuming the campaign is a success, when will people realistically be able to get their hands on Virtual Mate?
We will be delivering Virtual Mate System 2-3 months after the campaign is successful. Estimated Devlivery: January, 2020. Wordwide Shipping.
You’re advertising a super early bird price of $149 before the crowdfunding campaign launches. Will there be some kind of coupon code sent out to those that signed up to receive updates? Normal price for those who missed out on the promo will be $399, correct?
We are setting up a limited quantity of 'Early Bird Perks' with the lowest prices we can offer. Once the perks are gone, new customers need to pay more for Virtual Mate perk. The only way to lock in the early deal is to sign up and stay tuned with our email notifications and rush to pledge on our crowdfunding campaign once we launch. After our crowdfunding campaign is over, customers can still pre-order on our website but again, the price then will be higher.
When can we expect Virtual Mate to be on shelves for consumer consumption?
About 4 months after the campaign is successful. We will be finishing delivery to both customers and our distributors by then.
Pairing with other devices?
We are open to all kinds of hardware that want to pair/sync with Core. Core's SDK will also be available to most game developers who like to work with us. As long as a game has an interaction mode like ours, it can sync with "Core".
Inner Canal Material?
We've spent months last year searching for the best material for the inner canal and been discussing and running tests with our manufacturer. We’ve finally selected one kind of premium material (so far we consider it as an improved TPE) that will be soft, safe, easy to clean, and durable. We are confident that with such material, players would have an immersive real-life experience with their desired virtual mates.
How many more Virtual Mates will there be?
We’ve collaborated with numerous actresses, appearing in our system soon. We can create a realistic virtual mate or a 2D virtual mate based on anyone or any 2D character’s appearance, provided they authorize the copyright. You can vote for your favorite characters and actresses online, and we’ll do our best to get copyright and feed your wildest fantasies.
Your Virtual Mate receives your depth, speed, strength in real-time and responds accordingly, thus she moves exactly as a real human would move. We’ve built different sets of micro-length motions, which combine into different types of motions and convert seamlessly. Players will never feel their virtual mates are acting like a robot or repeating the same motion all the time.
Virtual Mate Voice Pack?
We now have one English Pack and we plan to offer at least 3 basic voice packs in our first release. Voice samples from different voice-over artists will also be displayed on our website and our players can then vote for their desired voices.
We are measuring the latency in every level test. We are sure that players will not sense any delay while having fun with their virtual mates.
Does Virtual Mate run Mac OS too?
Yes! We use Unreal Engine - a cross-platform game engine to develop the game part of Virtual Mate system. Mac version will come a bit later than Windows version.
If it’s currently more like a game/movie, does it have an ending?
We can't say it will have an ending since we will keep producing new game content.
What happens if you don’t meet your campaign goal?
We will probably cry for a week and then start to improve Virtual Mate based on the feedbacks from our backers during the campaign period. It's probably not going to happen as we have accumulated soooo many subscribers in the past year.
The Core device won’t be able to link to other interactive content that’s currently available, correct? Why this decision?
The 'Core' is surely able to link to other interactive contect. However, interactive content from other content produces can't compete with Virtual Mate. Also, Virtual Mate game is exclusive to Core users. Other interactive devices can't interact with Virtual Mates.
If you’re making a male and female one, is there a possibility that real people could sync up, like the Kiroo Onyx and Pearl?
Yes, there's the possibility we offer this function. Actually, if we want to, it's quite easy to implant such a function on Virtual Mate devices, with just a few more lines of simple codes. However, as we always say, we aim to provide the most realistic virtual intimate experience worldwide. We are building the bridge between virtual and reality, allowing users to engage with realistic virtual partners for a uniquely lifelike experience that's like reality, but different in its own way.
Considering you’re looking at eventually making characters based off of celebrities, existing video game characters, etc. would it maybe be possible for regular people to create avatars of themselves for partners to enjoy? How extensive could the script be? (For example, if someone consents to the use of their image, they’d also have to send along audio tracks, right? But then there’d only be a limited number of vocalizations, no?)
We will keep creating virtual mates that our users want, but we won't let users create avatars of themselves for partners to enjoy for now. If we do so now, it has to be an automated process for all users to build such avatars by themselves, which can't be photorealistic at all. Yes, images and audio tracks are required. The more data we have, the more variations will be in the script.
Aside from being more photorealistic, how is VR Mate unique to other devices/experiences that are currently on the market?
Users will feel Virtual Mate is REALLY interacting with them. We have shaped virtual mate's captivating back-story, while injecting her with distinct characteristics. The plot thickens just like a big-budget Hollywood film, helping the user learn more about Sheila along the way and build a deeper connection with her. The other devices/experiences can't do so. They are all pre-recorded and poorly designed. They can't bring users the real immersive experience of interacting with virtual lovers.
Your tagline: “I had sex with A.I.” How far off are we from being able to have sex with Siri? Or a virtual version of Scarlett Johansson’s character from ‘Her?’ When will we get to the point of realistically being able to have sex with an online girlfriend who can deviate from a more or less set script?
This would probably take a really long time. However, we believe companies like us will keep creating better virtual experiences over time. Through advanced technological development, Virtual Mate's performance will replicate that of a real person, without traditional stress or limitations. This makes virtual mate interaction more fun than anything you've ever experienced.
Thank you for your support! Please feel free to contact us if you have any questions! If possible, please also share Virtual Mate with your friends or related online communities. We believe people would love Virtual Mate once they get to know it!